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TristanMX
I'm a Game Designer and solodev. Love playing games but mostly love making them. If you like my projects don't forget to follow me on twitter or download my games at googleplay.

Joined on 1/14/18

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TristanMX's News

Posted by TristanMX - February 10th, 2020


It's weird to have followers here lol... so now I feel like I should post stuff and so, so let's get started. Here's my first inquiry.


Weird Bunny Banana has been public since Jan 1st of this year, although it got kinda well received, the latest version has a more mature gameplay and controls which definitelly enhance the player experience, I also added some awesome audio tracks from abstractionmusic.com and I've been asking myself if should I develop more of it? Honestly this game wasn't supposed to be "that big" (I know is no too big). First I was jus pixel-practicing, then it turned into an attemp to make something horizontal platformer-solid, with minimalist art (which didn't happened xD), and originally designed for speed runs, that's why I added some serious difficulty to it. For fulfilling my attemp to create speed runs for ti, I created an in-game leaderboard with firebase that you can see cross-platform, no matter in which site the game is published, you'll be able to see your best time with the little detail that you should have a newgrounds account, didn't want to get involved into GPDR stuff for gathering personal information.... 

This is the game progress, took me 6 months to finish because of my work, but if I count only effective time, is around 1 month of work.

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Then this, I started removing temp assets and adding more details.

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Next state of the game:

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After finishing those wood levels I went for a new stage, I felt like I needed to add more options for the player.

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And once I was live with it (on NG), I created the gameboy levels within 2 days... then I lost the source files and had to rework from a backup lol... so re-creating the Gameboy levels took me 3 extra days to match what I had published before.

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Enough said about how this was born and my original intention. As you may have seen, the game offers a bit more and I keep asking if should I add something like achievements, more levels and mechanics or even a story-line. I feel like I do but going back to the DAU (Daily average users), this game is going downhill on plays although its gameplay is better now... so to keep going I'm asking you guys if, Should I develop more? Will I be able to get more players for it? So I'm thinking, If I'm able to get 100 reactions on this post, with your support, I'll definitelly do more... if not, then this was a fun experience that I just got carried by and ended up being a little bigger game.


Looking forward to hear from you guys, and thanks for your support.


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3

Posted by TristanMX - February 9th, 2020


Don't let the game fool you by his cute look, is an lovely-kink-gross nightmare that requires mastery. Loved Mario Maker? Well, this one has the same level of difficulty.


The latest update contains a couple of features that enhances the player experience. For fair platformimg, I just included coyote jump mechanic. And how hard can it be jumping on a couple of platforms, right? . Check out the super cool audio track included in the game and the full gamepad support. Although the game did include it, woked just for some features, now the full UI responds to the gamepad for a better UX.


Wanna quit reading and play? Here's the link.

https://www.newgrounds.com/portal/view/745318


This game is also participating on the Finnaly Finish Something jam at Itch.io. You can support me to keep improving my game-design skills by leaving a rating at the jame page.


Jam entry:

https://itch.io/jam/finally-finish-something-2020/rate/543693


Thanks for reading aaand playing. Have fun!


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2

Posted by TristanMX - January 3rd, 2020


So my lates game Weird Bunny Banana seems to be hard for everyone and nobody had risked to play the hard BDSM-Christmas stage... who would think players got intimidated by a simple bunny hop&bop game.


https://www.newgrounds.com/portal/view/745318


According to the game statistics, most of the player players aren't able to beat more than level 3... I wonder if there's someone (besides me of course LoL) who can complete a stage. It would be a shame if nobody is able to see all the stuff I placed in the game... we'll see.


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Posted by TristanMX - December 31st, 2019


For my fellow devs, I've ported the #newgrounds authentication plugin for #Construct3 now available for C2 & C3 runtimes.


If you see the plugin purple/blue icon, that's my seal. Feel free to try it out. I have a couple more plugins published and free to use.


https://www.construct.net/en/make-games/addons/335/newgrounds-authentication-port


<blockquote class="twitter-tweet"><p lang="en" dir="ltr">I&#39;ve ported the <a href="https://twitter.com/hashtag/newgrounds?src=hash&amp;ref_src=twsrc%5Etfw">#newgrounds</a> authentication plugin for <a href="https://twitter.com/hashtag/Construct3?src=hash&amp;ref_src=twsrc%5Etfw">#Construct3</a> now available for C2 &amp; C3 runtimes. <br><br>If you see the plugin purple/blue icon, that&#39;s my seal. Feel free to try it out.<br><br>👉<a href="https://t.co/NIePllOUus">https://t.co/NIePllOUus</a><a href="https://twitter.com/hashtag/indiedev?src=hash&amp;ref_src=twsrc%5Etfw">#indiedev</a> <a href="https://twitter.com/hashtag/gamedev?src=hash&amp;ref_src=twsrc%5Etfw">#gamedev</a> <a href="https://twitter.com/hashtag/plugins?src=hash&amp;ref_src=twsrc%5Etfw">#plugins</a> <a href="https://twitter.com/hashtag/javascript?src=hash&amp;ref_src=twsrc%5Etfw">#javascript</a> <a href="https://t.co/dpMPggHMCK">pic.twitter.com/dpMPggHMCK</a></p>&mdash; TristanMX (@sotano42) <a href="https://twitter.com/sotano42/status/1211906450269843456?ref_src=twsrc%5Etfw">December 31, 2019</a></blockquote> <script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script>

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5

Posted by TristanMX - March 20th, 2019


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Hello to everyone, I'm launching a closed Alpha Testing for a shmup game I've created for the last months, this game has its prototype published on NG as Arcade Defender, you may check it out.


The Android version is way more robust, with more mechanics and fun stuff as a shmup shall provide. I'm looking for volunteers to help me testing the game, I already covered several sprints of individual testing and adjustment but I'm looking for feedback in the version that I'm planning to publish.


If you are willing to help an indie dev, send me a PM. I will request your gmail address since it is the only way I can add you on googleplay as an alpha tester, no further spam, I promise. The game is available in ENGLISH and SPANISH. The only rule for testing is: PLAY AS MUCH AS YOU WANT, the game itself must prove it is fun, otherwise you will drop off. So that's why testing and feedback is important in this process and I'm a listener, NG community has helped me with feedback before and guys aroud are awesome and constructive.


Thank you!


iu_14476_6719351.gif Here's the gameplay vid, click on the link.iu_14477_6719351.gif


iu_14479_6719351.gif In case you want to give a direct shout, here's my discord server.iu_14478_6719351.gif



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Posted by TristanMX - December 31st, 2018


This was a really hard year, I decided to start on gamedev and 2d art, some things went wrong some others went right but at the end are you guys: the players and your reactions who motivate me keep going.

Thank you!

  https://twitter.com/sotano42

You may follow me at  for more cool stuff.


1

Posted by TristanMX - December 31st, 2018


Thanks to all who took the time to play my games and follow me. I'm working really hard on making some remarkable games, some times I make them just for the fun of doing something entertaining no matter it if lives just for a couple of days, Gamedev is really my passion and I hope I can succeed a it.

Don't forget to follow me on twitter too, I have some cool stuff in process and the games you have been seeing here are mostly just demos.

Have a wonderful new years eve!